Bruges City, Belgium (2020) 3D Model for 3ds Max, Maya, Cinema 4D, Lightwave, Softimage, Blender and other 3D modeling and animation software.
Bruges 3D City 2020, Belgium.
5x5km area from city center (51.2093,3.2247). 1:1 real-world scale.
196 sub-objects with realistic 4096x4096 pixels textures per building set.
Double precision metric UTM coordinates XY-centered Z-up in .obj file format.
Textures and objects are optimized for real-time rendering.
Tested in 3ds Max, Blender, Unity3D and Unreal Engine.
3D model was produced with AI photogrammetry method.
Contact me at firstname.lastname@example.org for custom 3d city modeling requests and for any other questions.