Tokyo City [Part 10/16] 3D Model for 3ds Max, Maya, Cinema 4D, Lightwave, Softimage, Blender and other 3D modeling and animation software.
Correct wgs84 geocentric coordinates of terrain, building positions and elevation data. All city parts have different coordinates and can be merged seamlessly into one 3D model. Buildings textures is 512x512 pixels. Ground patches is 1024x1024 pixels. 85Mb textures in this part. If you need this 3D model in another coordinate system, please contact me at firstname.lastname@example.org.