Baltimore City (USA) (2013) 3D Model for 3ds Max, Maya, Cinema 4D, Lightwave, Softimage, Blender and other 3D modeling and animation software.
Updated 30 November 2013:This 3D model in projected spatial NAD83 UTM zone 18N planar Cartesian metric coordinates centered on XY-plane with Z-axis points up. Centering on XY-plane is required for correct rendering to prevent z-buffer floating point precision inaccuracy for every camera angle, zoom and position.
To get true North American Datum 1983 Universal Transverse Mercator Zone 18N SRID 26918 coordinate reference system based on the WGS84 datum for calculations, if needed, simply 2D transform every vertex X coordinate by 360411,328103858 and every vertex Y coordinate by 4350377,76522301.
All vertices in 64-bit double-precision floating-point format with correct DEM for ground elevation data and with correct buildings heights and positions.
Entire scene bounds (in GPS coordinates):
Top-Left corner (-76,629638671875 / 39,2662844221306),
Bottom-Right corner (-76,57470703125 / 39,3088002960029).
0.3 meters per pixel ground textures resolution.
.OBJ is native file format for this 3D model.
For any questions about this 3D model please contact me directly at firstname.lastname@example.org.
This 3D object can be downloaded in .max, .obj, .3ds, .fbx, .dxf, .lwo, .kmz, .lxo, .stl, .wrl, .ma, .xsi, .dae, .iv, .pov, .x and .asc file formats.